First pic of the new guildhouse, as the troops start to gather for our first proper hunt in ages. Tom uses the time whilst waiting to discuss loan terms with Spike, who incidentally has just got himself a cool log cabin in compassion desert. Top spot for anyone wanting to practice provo.
After an initial wrong turn and ending up on the Ophid temple roof, we eventually manage to find our way into Hyloth. Traditional MNR disorganisation soon begins and Spike (Chance) is first to decorate the dungeon floor. Those present are new members, Tom, Gladiator and Dan as well as guild veterans, Spike, Campo, Trix, Wilman, Mystic and Shaz. Nine of us, good turn out guys.

Mystic, ever keen to get on with things, disappears off towards the bally room, closely accompanied by Campo, who seems to have wisely decided to stick with the Wyrm.

Shaz and Tom suspect they went this way.

Everyone regroups, whilst the Wyrm gets aquainted with new member Dan, offering him a paw of friendship. Meanwhile Trix proclaims the delights of dungeon crawling in 3d.
Back up to the demon room, this time with the wyrm in an attempt to rescue the stragglers........
........and rez shaz. That'l teach him to leave his lucky hat at home.

At last we head towards the bally as an organised unit, thx to Wilman for this.

Shaz and Trix take the opportunity to share a Kentucky whilst its quiet.

At last, The Slayer and everyones looking pretty healthy considering.

Even the wyrm, which wasnt expected to make it this far, is looking up for it.

going..........going...............

GONE !!!

Wilman just cant contain his elation any longer.

Still celebrating, the party gets spoiled as some Hero, (cant remember who) runs off and upsets the collector of souls. Campo, Dan and Trix hit the grey stuff as myst declares theres o way the wyrms gonna survive this. Meanwhile Shaz breaks some bad news to Campo's ghost.

Ahhhh......the traditional MNR death queue. It seems to be going pear shaped, The wyrms almost dead, three men down, Shaz outa regs and Wils outa mana. Gladiator seems to have chosen the sensible option and hidden round the corner (bottom left).

Tom, meanwhile, recalled out and was now calling for a gate back. Sorry mate, we were kinda tied up.

Shaz scrounges some mandrake off Wil and all efforts go into healing the wyrm, as Dan, Campo and Trix discover that Spikes new char cant rez yet.

WHOOP!! we did it. Duno who the guy in the bone helm is by the way.

 

Feeling well hard we decide to leg it before another one turns up.

Back home we line up for the traditional end of hunt pic. This is the straightest line we could manage. At least the vendors got it right. Hero of the night has to be the white wyrn who was only taken along as balron food, but managed to make it out alive.

Great fun guys, so we didnt make a fortune but hey, we killed it twice without using any walls to block it or even any kind of plan, just good old fashioned brawlin. Top hunt.

 

Thanks to everyone who came, you were all tops.

Pic of the night.

 

The Spike and Campo tag team in action. The gargoyles are out of it as Spike performs a Double pin down on the gazer twins whilst Campo endures a backwards body slam followed by a double leg lock from Beelzibub.

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